![]() ![]() The health icon was a plus instead of a heart.In Garden Ops, there was a "life system." Supposedly, it could be assumed that the plants could instantly revive themselves when vanquished, at the cost of one life.The crosshairs for the plants were different.There were different sounds and audios for the plants and zombies, like Peashooter's voice being high-pitched.Instead, Scaredy-shroom became a spawnable plant while Disco Zombie became a zombie boss. Scaredy-shroom and Disco Zombie were originally supposed to be playable characters, but the ideas were scrapped.The animations for the playable plants were different.The ammo count on the bottom right of the screen was black, along with the plant and zombie projectiles being shown.Zombies: Garden Warfare to the current Garden Warfare, such as: There are many differences from the old version of Plants vs. Zombies: Garden Warfare 2, before being cut a second time.ĭifferences from early builds to current version It was again considered for a boss in Plants vs. Zomboss himself appeared in the Boss Mode trailer. The Zombot itself later on appeared in Cactus Canyon, Z-Tech Factory, and Zombopolis, while Dr. It was removed for overall feeling clunky, due to the animations and Al not working correctly. You could walk to a certain spot and the left arm would hit you. ![]() Originally in development, it had a level where you could see the Zombot from the neck up and its arms would come down and hit the player. Zomboss and the van used in the original Dr. Together with the Zombot itself the model also has Dr. Some of the assets related to it can still be found inside of the game's files, such as the model itself and the sound effect used in the E3 trailer. It was seen in the E3 trailer, concept art and multiple pieces of promotional art before ultimately being cut. Originally Zomboss Estate was connected to Suburban Flats as a single map, in the end it was possibly split up into the two maps for being too big for a non- Gardens & Graveyards map.ĭr. In the final game the map was shortened to 5 objectives with the Golf Course being the final one. Cactus Canyon originally had 7 objectives, consisting of: Cemetery, Trailer Park, Motel, Suburbs, Golf Course, Resort and an Airport. Originally the final objective also had the Mega Flower fire a laser at the zombies while the zombies used a laser on-top of a shipwrecked ship to fire back, this was in the end removed due to feeling like the odds were stacked too high for the zombies and was in the end most likely replaced with the Flax Cannons. The original version of the final objective had a longer version of the flying part which had the zombies dodge coastal rock formations and go through rings, in the end it was removed to improve the pacing and balance of the objective. It had another version which had some differences, that version had: Zomboss Lair, Suburbs, Marina, Docks, Beach, Heritage, Pirate Ship and the Lighthouse. Driftwood Shores originally had 8 objectives, those being: Zomboss Lair, Suburbs, Marina, Docks, Beach, Market, Pirate Museum and the Lighthouse. The three known maps that were larger in concept art are Driftwood Shores, Cactus Canyon and Zomboss Estate. Originally some maps were larger in scale compared to the final version. Z-Tech Factory, the map in Garden Warfare 2 based off of it Larger Maps ![]()
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